/** A cash register totals up sales and computes change due. */ public class CashRegister { private double purchase; private double payment; /** Constructs a cash register with no money in it. */ public CashRegister() { purchase = 0; payment = 0; } /** Records the sale of an item. @param amount the price of the item */ public void recordPurchase(double amount) { purchase = purchase + amount; } /** Processes a payment received from the customer. @param amount the amount of the payment */ public void receivePayment(double amount) { payment = payment + amount; } /** Computes the change due and resets the machine for the next customer. @return the change due to the customer */ public double giveChange() { double change = payment - purchase; purchase = 0; payment = 0; return change; } }